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sheesh

Independent studio, Hamburg

We build games and apps worth a reaction.

Small team, sharp tools, no dark patterns. Every release has to earn the word on the wordmark.

Selected work

Things we ship

  1. Game In development

    Curve Impact

    A ball races down an endless, twisting tube. Hold to slow time, drag to aim the bank shot, let go for impact.

    • #Unity 6
    • #iOS
    • #Android
  2. App Live

    Sheaf

    Learn, play, pray: songs, puzzles and lessons for Catholic families. No accounts, no ads.

    • #Flutter
    • #iOS
    • #Android
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How we work

Three rules we do not bend

  1. 1

    Fun first, never manipulative

    No loot boxes, no fake timers, no guilt pop-ups. If a mechanic only works because it tricks people, it does not ship.

  2. 2

    Private by default

    No accounts unless a feature needs one. No ad tracking. What stays on your device is not data we protect, it is data we never had.

  3. 3

    Polish is the product

    Sixty frames, readable type, instant feedback. The last ten percent is where people decide whether something feels great.