Independent studio, Hamburg
We build games and apps worth a reaction.
Small team, sharp tools, no dark patterns. Every release has to earn the word on the wordmark.
Selected work
Things we ship
- Game In development
Curve Impact
A ball races down an endless, twisting tube. Hold to slow time, drag to aim the bank shot, let go for impact.
- #Unity 6
- #iOS
- #Android
- App Live
Sheaf
Learn, play, pray: songs, puzzles and lessons for Catholic families. No accounts, no ads.
- #Flutter
- #iOS
- #Android
How we work
Three rules we do not bend
- 1
Fun first, never manipulative
No loot boxes, no fake timers, no guilt pop-ups. If a mechanic only works because it tricks people, it does not ship.
- 2
Private by default
No accounts unless a feature needs one. No ad tracking. What stays on your device is not data we protect, it is data we never had.
- 3
Polish is the product
Sixty frames, readable type, instant feedback. The last ten percent is where people decide whether something feels great.
For players and store reviewers
The boring pages, done properly
Everything the App Store and Google Play ask for, in one place, in plain language.